According to Mikey Dowling, the director of communications at Obsidian Entertainment, Pentiment takes place in upper Bavaria during the 16th century, when the Holy Roman Empire asserted its dominance. Players assume control of Andreas Maler, a skilled artist who suddenly finds himself broiled up in all kinds of murders and scandals that took place over the course of a quarter century.
A sandbox of sleuthing
Players have a great degree of influence over Andreas’ actions and background, so he can approach and solve the game’s myriad mysteries in all sorts of ways. For example, players may choose to slip into the abbey library during the night and take a gander at secret documents to investigate a particular murder. Additionally, another mystery could see players opting to participate in a card game at a local tavern and extract information from nearby players. As is customary with these narrative-driven games, every decision players make will supposedly come with some sort of long-term consequence.
Those attending Gamescom in-person will have the opportunity to experience Pentiment before its release thanks to a playable demo located on the show floor. This demo will start players off “after the events of the first murder,” and they can pick one of three leads to see where it will take them.